Wednesday, June 18, 2008

Iron man full iSO



This third-person action game will immerse players in explosive militaristic combat from the film with loads of additional content created exclusively for the game.

General info:
Plataform: PC
Language: English
Genere: Action
Type: DVD
Format: ISO
Size: 2.30
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hellgatelondon pc full iSO


Among them are the Templar, an archaic and secret society that foresaw this demonic apocalypse centuries ago. Followers of arcane rites, the Templar combine futuristic technology with ancient artifacts to forge powerful weapons and armor.


Torrent info:
Category: PC
Language: English
Type: RPG
Quality: DVD
Format: ISO
Size: 6.67 GB
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Stronghold Legends full iso

Stronghold Legends full iso

Stronghold Legends is a castle-based real-time strategy game by Firefly Studios. It follows in the series of Stronghold and Stronghold 2.

Unlike the previous Stronghold titles, Legends gives the player a choice of different starting rulers all with different troop types (including King Arthur and his knights of the round table, Count Vlad Dracul , and Siegfried of Germany). Other new features include the ability to play multi-player versus CPU controlled opponents. Also, for the first time, you can choose between different game play modes for online play, including death-match, king of the hill, economic war, and capture the flag. Stronghold Legends brings a new mythical element into the game.


There are certain things in life that a man like me shall always appreciate. Among them are the first sip of a good whisky at the end of a stressful day, the grumbly murmurings of Dylan Moran as he tames his crazy hair, a cryptic crossword and, yes, the feel of a 'classic' RTS game which holds the same design and layout as many of its genre from the last decade. It's oh-so comforting when I get a new strategy game and can slip into what I affectionately dub my 'Dictator Mode' and begin to send wave after wave of men to death without even having to reach for the manual. This is exactly how Stronghold Legends feels - comforting and familiar, like meeting an old friend you'd forgotten being madly in love with so many years ago. Legends is in fact not so much cast from a similar mould as those much loved games like Red Alert and Dune II as it is more like the exact original game with a new lick of paint. This is a good thing; those games were classics for a reason.

Of course, if you've played either of those games (or the handful of other truly classic RTS games) then there isn't much more I need to say about the game. Those people will already know if they'll love playing what is essentially the same game again in a new medieval fantasy setting or if they'll just stick with firing up some retroware and enjoy the originals. On the other hand, I do have a vague kind of duty to give the game a review that everyone will get something out of, so I'll spend the next couple of hundred words filling in those in who aren't in the know.

First things first: the game is divided into three campaigns, which are broadly defined as easy, medium and hard, but also have further names should you read the rather beefy manual. First there is the King Arthur campaign (or easy difficulty, or 'Good Alignment'), which basically involves running around killing lots of Saxons and listening to lots of funny Cornish accents. I have to admit, it's the first time I'd ever had a critical mission briefing delivered to me by somebody who sounded as if they spend the whole day drinking cheap cider and I certainly hope it isn't the last, because the voice acting is simply excellent, providing many laughs throughout the game's duration.

The second campaign is based around the Germanic adventures of Dietrich and Siegfried and is also called the medium difficulty or 'Neutral Alignment', depending on which part of the manual you want to base the title on. This campaign takes part almost exclusively in icy levels and the units all share a frosty theme among them, ranging from Ice Queens to Frost Giants. Again, slaughter is top of the menu as you push the freezing troops into battle again and again, it's just that this time it's a little bit more difficult and the background is a different colour.

he final campaign line in the game is based around Count Vlad Dracul (yes, a terrible way to get around using the name Dracula and all the stereotypes within) and is, in the continuing trend, both hard difficulty and 'Evil Alignment'. Yet again, slaughter is top of the menu, but this time the soldiers and buildings all share a magical evil and include some truly incredible examples of the mischief evil wizard vampires can accomplish, such as The Giant Demonic Bat which beautifully explodes across multiple enemies in true kamikaze fashion.

Oh, and as you can probably guess from the last sentence, Legends isn't a very realistic game. Even if the Giant Demonic Kamikaze Bat Soldiers were ignored then there is still the lightning bolt firing Merlin or the alignment-specific Dragons to contend with, so under no circumstances should players think that, just because it's a medieval themed RTS that it is in anyway comparable to the likes of Medieval II: Total War. It is in fact about as far removed from this as a game could get whilst still being essentially of the same genre. There is no nation to manage, only the immediate objectives on smaller scale battlefields, and the suspension of disbelief is shattered when you see a knight of the round table level a castle wall on his own.


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Terrorist Takedown 2: US Navy Seals

Terrorist Takedown 2: US Navy Seals


Terrorist Takedown 2: US Navy Seals
A popular series of action games is back in new shape! This time round, you become a soldier of international peace-keeping forces stationed in the Middle East. Bring back peace in the war-torn region. Fight in dangerous cities, exotic villages, military bases, rocky canyons, underground caverns, and crowded marketplaces.


War with the terrorism goes on. A quantity of acts of violence grows. Stolen increasingly more. In spite of the preliminary statements, the government begins negotiations on business of the release of hostages. At the same time there leaves the special-force of sea it is sealskin "champion", in that case, if negotiations it is tightened...

Terrorist Takedown 2 is built on the cursor Jupiter EX, which was earlier used also in the the known F.E.A.R." title testifies about the new quality in a series. Be immersed into the contemporary medium of game with realistic physics and excellent visual effects: by the shots, which tear off plastering from the walls, by the clouds of the raised dust, by sparks from the weapon, with the dropping off pieces of concrete, and also by the accurately transmitted unevennesses on the flat surfaces. Srazis' with extremely dangerous and prepared for entire enemies. Acting in the groups, they can visit from behind you, surround, cause help, steal up, cover themselves or, when for example they be injured, they can leave the field of battle or search for shelters after the nearest obstacles. Different psychological standardization, depending on individuality and situation in the field of fight, each of them behaves otherwise, for example less or it is more aggressive Add. the information: • the gripping and stressed plot, based at the urgent events in the peace • different scene of actions: desert, mountain, and also Arab cities and markets • excellent AI of enemies, and also excellent physics of game, based on cursor Havok • dynamic illumination and the gripping special effects on the cursor Jupiter YEKH • Multiplayer: opposition between the special-forces of the different countries!

The war on terror is raging. Violence is escalating. Time and again, civilians are being kidnapped for ransom. Despite earlier assertions, the government takes up negotiations to free the hostages. At the same time, they also send a special unit of the US Navy Seals just in case the negotiations take a little too long....

Minimum System Requirements:
Windows 2000/XP/Vista
DirectX 9.0
Processor 1.7 GHZ
512 MB RAM


Download:
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PAR2 FILE PACK (IF YOU GET CRC ERROR)
http://rapidshare.com/files/119908756/TERRORTAKE2_PAR2.rar

Password:
SupperDupper

OR

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Age of Mythology: The Titans

Age of Mythology: The Titans

Age of Mythology: The Titans
The Titans adds a fourth mythology, the Atlanteans, to the existing Greek, Egyptian and Norse mythologies in Age of Mythology. A new single-player campaign will add yet another chapter to the expansive panoply of ancient folklore along with the addition of new scenarios. Atlantean players will be able to call upon the might of the Titan gods (such as Atlas and Cronus) multiple times throughout the game, and may also upgrade human units to heroes. The expansion pack will introduce 12 new god powers, 15 new human units and 12 formidable myth units to the game.


The Titans is recommendable to any fan of Age of Mythology, particularly those who liked the idea of the game but maybe had trouble getting over the learning curve.

The expansion pack to last year's outstanding real-time strategy game Age of Mythology includes some big, new additions. Literally. Appropriately titled "The Titans," this add-on lets you summon enormous monstrosities to support your armies in the latter stages of a battle. These creatures are so powerful that only a large, concentrated force, or another titan, can defeat them. Furthermore, The Titans lets you play as an entirely new civilization, Atlantis, in addition to the Greek, Egyptian, and Norse civilizations included in the first game. Atlantis figures prominently in the expansion pack's single-player campaign, and the addition of the completely new civilization fleshes out this complex real-time strategy game in skirmishes both against the computer and against other players.

Rather than add a smattering of new units and technologies to the existing civilizations, The Titans emphasizes the new fourth civilization and makes few changes to the original civs from Age of Mythology. As with the other factions, you don't just play as "Atlantis" but instead can choose from its three major gods--Kronos (Zeus' father), Oranos (Kronos' father), and Gaia (Oranos' wife). Nine minor gods, including Helios, Atlas, and Prometheus, support the major gods, and you choose from pairs of them as you climb the technology tree during a match. So, just like in Age of Mythology, your choice of major god influences certain key abilities you have while commanding the Atlantean forces, while your choice of minor gods during the course of a match grants you access to various myth units, gives you access to particular god powers, and allows you to research unique technologies exclusive to those gods.

The Atlantean civilization is powerful and fits in quite well with the other three. Its architecture most resembles that of the Greeks, and its myth units look good and are effective. The satyr, for example, hurls armfuls of spears at the enemy ranks and can damage large groups of infantry. The behemoth resembles a dinosaur and can knock buildings down with just a few powerful head-butts. Automatons are animated suits of armor, resistant to damage and capable of repairing each other. Prometheans are living lumps of clay, which, when killed, split into two smaller prometheans that continue the fight. These and the other myth units are among the most colorful of the Atlantean forces (as well as the strongest), but of course, Atlantis has a standard arsenal of swordsmen, archers, cavalry, siege weapons, and ships--much like the other civs. These have names like "katapeltes" and "murmillo," but they're immediately recognizable for what they are--especially since Age of Mythology provides such thorough information about each unit in the context of the game.

Ironically, it's easier to play as the Atlanteans than as any of the other Age of Mythology civilizations. Rather than try to appeal to experienced Age of Mythology players looking for an even greater challenge, Ensemble apparently took a step back and made Atlantis a bit more accessible than some of the other civs, particularly the Egyptians and the Norse. When playing as the Atlanteans, you have less resource management to worry about than you do as the other civs--a distinction that purists may not necessarily appreciate, but one that seems consistent with how real-time strategy games are evolving. At any rate, rather than have to mass worker units on food, wood, and gold like the other civilizations invariably need to, and rather than build special structures (or in the Norse's case, ox carts) as drop-off points for those resources, the Atlanteans have self-reliant, highly efficient villagers at their command. These villagers gather food, wood, and gold faster than any of the other civs, and they don't need to drop it off anywhere, either. To offset this tremendous advantage, Atlantean villagers are significantly more costly than those of the other civs, and obviously, they make very tempting targets throughout a match.

This new civilization has a few other distinct advantages. Atlantis is the only civilization that can build expansion bases without having to advance in age first, an ability that's encouraged, since the Atlanteans gain favor from the gods (the resource used for summoning myth units) at a rate that increases as they build more town centers. Atlantis can also reuse some of its god powers multiple times in a match, though stronger powers can be used fewer times and less often. Also, the Atlanteans have the option of converting any of their human units into hero units at a moment's notice, but at a fairly significant cost in resources. Fighting units that are heroes are stronger than normal but are especially good for countering enemy myth units; yet even villagers can be heroes, making them even more efficient than they already are. Since Atlanteans can bring hero units to bear at any time, as long as they have spare resources and an army of human units available, they're very effective against opponents who rely too heavily on myth units.


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THE GAME REQUIRES AGE OF MYTHOLOGY

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